Unity 6 Source Code

Pop Shatter! Source Code – Unity Mobile Game Template Source Code - Unity Mobile Game Template

$450.00
Digital product No shipping Source license Setup guide 0 real views

Project Details

Pop Shatter! is a Unity game source-code product prepared for customization, reskinning, and mobile publishing.

Pop Shatter! is a colorful bubble shooter game built around one-shot strategy, ricochets, combo chains, and satisfying bubble-pop effects. The project is suitable for a Unity casual puzzle template with hand-crafted levels, power-up systems, events, rewards, and mobile-ready gameplay.

Key Features

  • Bubble shooter gameplay with match-3 clearing mechanics
  • Ricochet aiming, combos, and power-up moments
  • Casual puzzle progression with event-ready structure
  • Mobile-friendly Unity project for reskinning and publishing

APK Link

View APK listing

What you get

  • Full Unity source code/project files
  • Project assets, scenes, prefabs, and scripts
  • Documentation and setup guide
  • Digital delivery after payment confirmation

Requirements

  • Unity 6 installed
  • Android Studio or Xcode for final mobile builds
  • Basic Unity knowledge for reskinning and publishing

What's Included

  • Full Unity 6 source code
  • Project assets and scenes
  • Documentation and setup guide
  • Digital delivery after payment confirmation

Product FAQ

Can I reskin this source code?

Yes. You can customize the visuals, branding, assets, package name, app icon, screenshots, and publishing setup for your own final app or game.

Does it support Android and iOS?

The project is prepared for mobile publishing. Android and iOS builds require the proper SDK tools, store accounts, and final testing on your side.

Is documentation included?

The source-code package includes setup guidance or documentation notes when provided, plus digital delivery after payment confirmation.

What software do I need?

You need Unity 6, Android Studio for Android builds, Xcode for iOS builds, and basic customization knowledge.

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